Rarity: Crafting
Crafting (I) has been released. These are regular goods, armor and weapons.
Each crafting attempt costs 250xp per attempt, representing 1 day of effort.
A crafter must have at least 1 skill point in Skills (Craft) to be able to attempt crafting.
The difficult class (DC) of crafting is based on the type of item.
A crafter can craft;
- Goods (DC 20)
- Armor (DC 20 + armor bonus)
- Weapons (DC 20, DC 25, And DC 30 for Simple, Martial, and Exotic)
The craft check is calculated as follows;
1d20 + craft skill ranks + INT modifier
The DC can be reduced by spending craft (I) materials
which is farmable in The Cellar. The DC is decreased by 1 for each 10 craft (I) materials
spent.
Should a DC check be successful, materials worth the cost
of the item will be used up to create the items. This is the cost in gold
.
Technical
Rarity Crafting: 0xf41270836dF4Db1D28F7fd0935270e3A603e78cC
craft(summoner, base_type, item_type, crafting_materials)
Highly recommended to simulate an attempt first;
simulate(summoner, base_type, item_type, crafting_materials)
To craft, you need to approve;
rarity.approve(_crafting_contract, summoner)
rarity_gold.approve(1758709, -1)
rarity_crafting_materials.approve(1758709, -1)
(optional if using crafting materials)
Socials
WTB Longsword please ❤