The latest Rarity expansion adds Feats for Summoners. Feats will be required to equip your summoners and is a critical release before
equipment sets can be introduced. Once equipment sets are available, Summoners will be able to attempt Rarity: Tower, Rarity: Gates, and Rarity: World Bosses.
Classes earn feats as follows;
All classes earn
(level / 3) + 1 base feats.
Fighters earn additional feats equal to
(level / 2) + 1
Monks earn an additional feat at levels 1, 2, and 6.
Wizards earn additional feats equal to
(level / 5)
Classes earn the following feats automatically;
Redeemable KP3R, or rKP3R, is wrapped KP3R that can optionally be exercised as a KP3R CALL option at 50% discount.
You can earn rKP3R in the following ways;
Once you have rKP3R (earned via fixedforex.fi, curve.fi/factory, or convexfinance.com), you can redeem rKP3R for the KP3R CALL option at 50% discount at any time, once created, you have 24 hours to exercise the CALL.
You can do the above on fixedforex.fi/options, …
Rarity’s design architecture is inspired by defi legos. Instead of one monolithic design, it creates small modular designs. At its base, is the summoner, a simple composable unit that consists of a level, a class, and experience. Everything else in the Rarity world is built ontop of this base building block. Perhaps you don’t like the d&d attributes, and instead, would like to incorporate a BESM stat implementation, or a white wolf implementation, the choice is up to the individual builder.
As such, we are creating an ecosystem fund to help fund any games or other legos built ontop of…
Crafting (I) has been released. These are regular goods, armor and weapons.
Each crafting attempt costs 250xp per attempt, representing 1 day of effort.
A crafter must have at least 1 skill point in Skills (Craft) to be able to attempt crafting.
The difficult class (DC) of crafting is based on the type of item.
A crafter can craft;
The craft check is calculated as follows;
1d20 + craft skill ranks + INT modifier
The DC can be…
Rarity’s first low level dungeon has been released;
Can be completed once per day.
As The Cellar is an enclosed space it makes it difficult for ranged or spell combat, as such it is recommended for;
Barbarians, Fighters, and Paladin
It is recommended to first
scout(summoner) the dungeon, to see if you will receive any rewards, if you do receive rewards, you can
adventure(summoner). The dungeon rewards
Crafting Materials (I), which is used in low level gear and potion crafting (released at level 3).
Strength, Dexterity, and Constitution.
The Cellar 0x2A0F1cB17680161cF255348dDFDeE94ea8Ca196A
The next expansion to Rarity adds skills to the game world;
Each class receives an amount of skill points at each level based on their class and Int modifier (amounts below).
Each class has class skills, and cross-class skills.
character level + 3
1/2class skill maximum rank
(4 + Int modifier) × (level+3).
The barbarian’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Ride (Dex), Survival (Wis), and Swim (Str).
(6 + Int modifier) × (level+3).
Rarity Gold is an ERC20 for NFTs :)
Any game economy needs currency, but again, this gold shouldn’t be gated, nor should it turn into a speculative asset. As per wealth per level guidelines, summoners can claim gold after each level advancement. Gold is however not owned by the address, nor is it a standard ERC20, but instead, gold is an ERC20 owned by the summoner (the NFT itself). Summoners can trade between each other as per normal (with
transfer), and auction houses / merchants / stores can be created via
transferFrom), but only a summoner can be an owner of gold.
A summoner can claim gold starting from level 2 and every level thereafter. Gold will be the default currency for auction houses, merchants, npcs, quests, and stores implemented in the default universe.
An explanation of the architecture design I’m going for;
At the base, you have a summoner NFT, it has a class, xp amount, and level, this can only grow through time and dedication.
Separate to the summoner are Attributes, can read more here, this is a completely independent contract from the summoner NFT, but it builds on top of the summoner NFT.
Next will be (not necessarily in this order), and all individual composable building blocks;
So why not combine all the above into 1 NFT? For one, complexity, and two, composability…
A summoner isn’t much without attributes, there are 6 core attributes;
Strength measures your character’s muscle and physical power. This ability is especially important for fighters, barbarians, paladins, rangers, and monks because it helps them prevail in combat. Strength also limits the amount of equipment your character can carry.
You apply your character’s Strength modifier to: